![]() #Spellbreak ps4 upgrade#One of the objectives during any match is to find special scrolls that will upgrade some of your abilities, which means that there’s more to playing than just finding shields and health. That’s not the only change made to the battle royale formula either. ![]() There are currently 20 levels per class but these seem well worth doing since there are some pretty cool unlockables to be earned. There’s no battle pass in sight at the moment but your character levels up and the more you use a certain class, the more rewards you unlock from it. Spellbreak also has a pretty great progression system attached to it. Spellbreak‘s “3D anime”-esque graphics are easy on the eyes too, although I wish it had a bit more personality to it. Combat is a flurry of magical blasts and explosions and the music that plays during each match could easily be something out of Harry Potter. The magical twist also impacts the game’s presentation. There’s definitely room for more spells in the future, which is a genuinely exciting prospect. Although I don’t like all of the spells at the moment (boo to poison and stone) they all feel incredibly thought out, distinct, and fun to use. The depth of the magic system is what keeps me coming back to Spellbreak. There’s even more nuance than what I can possibly go into in-depth here. If it’s starting to feel like I’ve talked a lot about this system that’s because it’s so involved and really what sets Spellbreak apart. ![]() The spells also have other passive effects like creating a trail of ice you can slide across. You can combine a noxious cloud of poison with a blast of fire to create a small explosion, or blast thunder into a whirlwind to create an area-of-effect shock attack. These abilities can help turn the tide of battle in a pinch and all have their own intricacies to learn.įlying around the map and shooting off blasts of magic just feels really good and is especially interesting when you realize each spell has unique characteristics that interact with the others. Each of the spell types also has a special ability that is kept on a cool down meter, such as creating a flame wall or calling down a thunder strike. Best of all, there’s no ammo to worry about as both attacking and flying work on a really fast mana meter. For example, the ice spell mimics a sniper whilst the thunder spell does high damage-per-second provided you can keep aimed at a target. Each of the spells acts like a different weapon. ![]() ![]() You start off the match being able to pick one main offensive spell to use, with the opportunity to find another whilst exploring the map. The most immediate change is the ability to fly in short bursts which makes traversing the map a breeze. That may just sound like a thematic change, but it really changes up how you play from the traditional shooter. The big twist here is that you and all the other players are mages, using magical spells to get around and attack. Spellbreak has you and 41 other players diving into a map to slowly upgrade your equipment and pick each other off until one player remains as the winner. I’m very happy to say that Spellbreak is one of the first battle royales in a long time that has me excited about the genre and with some more content I’m sure it’s going to shine. I fully expected to feel the same way about Spellbreak, to have a few matches of it before shrugging and moving on. Once you’ve dived down from the sky to slowly build an arsenal once, you’ve done it a million times after all. With so many different games in the battle royale genre on the market right now, it can be hard to see a new one pop up and not dismiss it. ![]()
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